VEGETATION DEPICTION MODES AND PERFORMANCE TESTING ON VARIOUS VIRTUAL REALITY HEADSETS
DOI:
https://doi.org/10.35363/ViA.sts.2025.146Keywords:
virtual reality, standalone headsets, billboards, level of detailAbstract
As virtual reality technology keeps being utilized in various fields, the demand for immersive environments keeps growing. Still, it is particularly challenging to provide high-fidelity solutions for standalone headsets due to hardware limitations, especially if it is necessary to visualize different types of vegetation. While there are improvements in next generation headsets regarding computational power, still it is a challenge to render intricate virtual environments. Previous studies that compare virtual reality headsets rarely focus on standalone headsets and prefer to use simpler geometries for testing purposes.
The aim of this study is to evaluate performance of multiple vegetation types with differing depiction modes, such as high-polygon 3D models, use of level of detail (LOD) and billboards, on standalone VR headsets – Meta Quest 2 and Meta Quest 3.

