VEGETATION DEPICTION MODES AND PERFORMANCE TESTING ON VARIOUS VIRTUAL REALITY HEADSETS

Authors

  • Laura Ozoliņa Vidzeme University of Applied Sciences, Valmiera, Latvia (LV)
  • Arnis Cīrulis Vidzeme University of Applied Sciences, Valmiera, Latvia (LV)

DOI:

https://doi.org/10.35363/ViA.sts.2025.146

Keywords:

virtual reality, standalone headsets, billboards, level of detail

Abstract

As virtual reality technology keeps being utilized in various fields, the demand for immersive environments keeps growing. Still, it is particularly challenging to provide high-fidelity solutions for standalone headsets due to hardware limitations, especially if it is necessary to visualize different types of vegetation. While there are improvements in next generation headsets regarding computational power, still it is a challenge to render intricate virtual environments. Previous studies that compare virtual reality headsets rarely focus on standalone headsets and prefer to use simpler geometries for testing purposes.

The aim of this study is to evaluate performance of multiple vegetation types with differing depiction modes, such as high-polygon 3D models, use of level of detail (LOD) and billboards, on standalone VR headsets – Meta Quest 2 and Meta Quest 3.

Supporting Agencies
The study was supported by a grant, project Nr. 1.1.1.8/1/24/I/001 “VeA un ViA doktorantūras granti”

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Published

04.11.2025

How to Cite

Ozoliņa, L., & Cīrulis, A. (2025). VEGETATION DEPICTION MODES AND PERFORMANCE TESTING ON VARIOUS VIRTUAL REALITY HEADSETS. SOCIETY. TECHNOLOGY. SOLUTIONS. Proceedings of the International Scientific Conference, 3, 76-77. https://doi.org/10.35363/ViA.sts.2025.146